Not a clue really, but i know it is a section of iDT members who are making/where making this game, supposed to be about around April i think i remember seeing, lets just wit and see how good it might/or might not be
Ive been ill and had to move back across to Glasgow so ive been away, don't have time right now to reply or read any other posts right now but you bring up a good point. I do love the LFS engine, its ingenious, but some how the game just doesn't float my boat. I first got into real sims years back with F12002 (i also played LFS back then when it was Test Demo (is that right?)) just because of the mods and thats the way its been since then. I love mods and being able to mod the game(s). I just feel LFS would be a wasted buy for me, i would never play it.
To an exstent that is true many mods use the default tires but the idea is that people create there own tyres, the only problem with that is, that getting the real life data for many tyres is hard if not impossible
Thats not strictly true, GTR used the gMotor1, and only the game engine it didn't use the graphics part of it or the on-line code part, rFactor was gMotor2 (aswell as GTL, GTR2 and RACE)
Yea your right ive stopped posting there along time ago but it is a hub for the rF community sadly. Lol rF tyre model is way behind LFS but there are good and bad things about each game, just some peaple can't understand that.
Are you on about the sound or in general? I think why alot of people praise the sound is because, take GTR for example, if you get a straight recording from an expert in a car studio it can sound amazing and clean, but it just can't sound real when it comes to engine strain things like that, just those lovely moments when the revs dip and you can hear that through the exhaust notes.
Why do people have to mention fanboys, u get stupid people who can't see other peoples views i think thats what a fanboy is, a waiste of space. Oh yea and linking to RSC is about as useless as showing me a blank peice of paper, that place has issues.
Yes your right and i hope they do, the way the suspension and tyres work in LFS is unbeaten i'd say, also the way the sound is created i think thats the way to go its lovely to hear an engine which is actually being (don't know how to say it but calculated on the spot as aposed to recordings).
Yup your right, i think that is an amazing way (tried to think of a better phrase but failed) to do things. What ISI have done is develop new ideas, methods and content in rFactor which no doubt will be included in a new product, thats not much different. This was a platform for them to learn free of EA or contracts.
No the physics aren't complete, tbh i don't think they changed much from the gMotor1 days they were just updated, thats maybe just the way i felt it. It may not have been released in stages but there were at least 3-4 big updates throughout the 2 years and a few more smaller ones. the next product will be based on everything learnt from rFactor, that hardly deems it completely useless?
lol who ever told you LFS was a rip off must not be able to count money, i think the idea is that there isnt going to be an update to rFactor, theres just going to be a new stand alone product, their already asking for ideas of how to make a new product more appealing for sim racers who maybe didn't get into rFactor.
rFactor its self was a version 2, it was their gMotor2 game engine (which was used as a platform for GTL, GTR2 and RACE) gMotor1 was produced i think about a decade ago in the guise of Sports Car GT and was later developed into F12002 and F1C. I Think the next development is gMotor3 if it will be a gMotor at all.
Several cars in the Japanese LeMans Series have central cockpits, as this series runs under the ACO reg's these are LMP1 or 2 cars but im not sure which class these ones are...
...i would also like to see more done to protect the drivers from the sides of the cars, but i really don't see them moving into the centre in the touring cars or wrc as they have to use the street car shells and its an awful lot of work to move everything. a more closed-side rollcage might be the answer but then you need to think about trying to get out the car asap if it was on fire or sumthing. its a tricky problem thats for sure.